But unlike a “hare and hounds” race, the quarry has free agency to make turns, and the UI shows a “scent trail” for the chasers. I dunno, maybe a quarry game where one rider gets a 2 minute head start before a chase pack starts hunting them. Things that might require some sort of additional UI elements, thus more flexibility to enable us to tweak it to our preferences. I’d love to see Zwift add more actual MMORPG type events in-game. Where it sits at the moment, the “game” part of Zwift is pretty minimal. There are some gamified features such as the prize wheel at the top of AdZ, but once you’ve got all the prizes that is no longer relevant. The ability to give a “Ride on” or press a sound effect is about the extent of player interaction. We ride through each other, or around each other automatically. It’s “massively multiplayer” insofar as thousands can be logged in at the same time, but there’s little in terms of interaction either. That’s more like racing round a virtual Snetterton than playing an actual MMO game. Fixed turning points, and a completely fixed path outside of that minimum of player agency. etc.Įven compared to a game like EVE that also has no prescribed story, Zwift lacks MMO gaming features there’s no free agency in where to ride for example. player-driven in-game events or scenarios, beyond a group ride or race anyway), no “encounters” or NPCs, no sandbox elements, etc. There are no “quests” for example, no competing factions, no overarching story, no customisabililty (e.g. It doesn’t have many of the subsystems of an real MMO game. To all intents and pusposes the population of Zwift is much smaller than that as far as the player goes, because Zwift only shows a maximum of 100 riders on screen IIRC.īut the reason I compare it more to a driving game than an actual MMORPG is that I feel that’s more waht Zwift boils down to. Has upwards of 8000 people on the same circuit at the same time And that might be enough for you, if you have the Companion or a head unit to use instead. There is a hack to hide the entire UI though. If they could do a Lua or Javascript-based UI system so we could modify it (and share our mods), I’l love it!īut is the UI complex enough to warrant the development effort? That I’m not convinced of. Move them around, make it show my W/kg bigger etc. Sure, I absolutely would love to be able to customise it and turn off various elements. It’s an enormous amount of information and having the UI system thay have is absolutely a beneft. I mean, in WoW you’ve got XP, current health, mana/stam/rage, spell bars, utility bars, pet bars, damage dealt, damage taken, heath received, current spell cast time, debufs affecting you, debuffs affecting the target, buffs affecting you, buffs affecting the target, possible party frames or raid frames, all sorts of other timers, maps, etc. There are far fewer potentially interesting pieces of data to track or put on screen. And they tend not to have cusomisable UIs. I know that Camelot Unchained are doing something that’s Javascript-based too.īut Zwift is more of a “driving game” than an MMORPG. WoW is the go-to example here with its super-customisable Lua-based UI. Yes, but as with complicated MMO games (which zwift definitely is) all UI elements are customizable and users have the ability to turn each UI element on/off to suit their own personal requirements.
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